Grammar Quizzes: Comprehensive Resource for ESL

 

Don’t let the name fool you. Grammar-Quizzes.com offers more than just quizzes.

Starting in 1998 Julie Sevastopoulos started compiling ESL resources and posting them on the web under the name “Grammar Check”,  and to this day she’s still at it, updating and adding new English Grammar material under a new domain, “Grammar Quizzes”.

The layout of the  is free of bells and bullhorns. Its strength lies not in cutesy characters or flash-based animations, but in the huge breadth of the material she covers, giving the user hours of systematic language practice with feedback.

The content is tailored to intermediate students, and although it seems that it was made with adults in mind, it does not seem inappropriate for younger audiences.  I found the content to be useful to both non-native speakers of English, as well as native students trying to get a grip on some of the more nuanced verb patterns, or for anyone trying to improve their writing skills.

Some of the areas covered include:

adjectives, adjective clauses, noun clauses, modals, gerunds, infinitives, participles, adverbs, sentence agreement, articles, connectors, present, past, present perfect, conditional and passive tenses, and writing introductions and creating thesis sentences.

Each area is broken down into a thorough lesson, with various examples, links and technical language for the instructor, and practices to self-evaluate.

Some lessons even begin with a diagnostic, which can be very useful for a teacher to introduce the topic. In fact this site lends itself well to both individual practice, say in a computer lab setting, or for direct instruction with the use of a Smartboard and/or projector. The site also lends itself well to note taking and scaffolds the information in a way that is easy to follow.

Overall, Grammar-Quizzes.com The provide an excellent resource for the ESL/ELD educator implementing a blended learning model.

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Breathe Some Humor into Your Drab Routine with Pixton Comics for Education

Pixton comics has been around for only a few years now and it’s no surprise that they have won many ed-techy awards in their short lifespan. But it took just a half an hour before I  became instantly hooked.

Pixton allows students and teachers can create their own highly-customizable comic strips with unlimited options, scenes, characters, poses, props, and backgrounds. The uses for these strips are manifold, but Pixton does a great job of making them user-friendly and purposeful. They provide a community where users can submit their comics to showcase learning, comment on , and remix other strips.

Teachers can make their own (as seen below) and assign students projects based on the strip. Students can remix them, or make their own. They can add panels, re-edit an already published strip, work collaboratively, and get approval from their teacher once their project is complete.  Teachers can also monitor student progress and manage their classes, assignments and grades.

Vodpod videos no longer available.

Pixton also allows users to print, download and (thankfully) embed their creations. For ELL’s the potential here is truly exciting. Students in groups or individually can add appropriate dialogue, even record their own audio tracks to correspond to each panel, or type content into speech bubbles to illustrate real-life scenarios, for example.  Ideas like these keep bubbling  like effervescent bursts of inspiration when one plays with Pixton.  Give it a shot here for a trial period.

Yeah, the downside is that it costs money. But It’s not out of this world, and one teacher could afford to make one account that allows up to four users. These could be set up as teams of students. The above strip will be part of a CELDT practice module that will soon be available for download.

 

Digital Dialects Helps Students Learn Oromo, Kurdish and Czech (and Also English) For Free

Digital Dialects is a free way to learn over 60 languages for the cost of a breath of air. You can learn Malay, Cebuano, and Maltese, but I suspect most people will use it to learn the more plain vanilla languages like English and Spanish.

It has been around for about 5 years now, but it still retains its shelf life as the activities and games cover basic English Language vocabulary like food, clothing, numbers, colors without looking like a preschool site.

Most of the animations were produced by Craig Gibson, who developed the idea after working on a dissertation about online English language study. By now the project has grown and continues to expand, with many games featuring audio files to help the student with the proper pronunciation. Again, it is designed for true neophytes, so don’t expect much in terms of extensive language lessons.

I put my newcomer students on Digital Dialects and they spent the better part of the morning fully engaged. According to them, (5th and 6th grades) the games were “easy” to “so-so”.  We’re recommending it here because it is free, and visually engaging enough to supply the brain with enough dopamine to sustain learning. Plus, it helps out your students who just walked in the door from El Salvador, without having to deal with logins and passwords.

Here is an example of some of the artwork.

 

iBooks and English Language Learners

Apple’s recent announcement of a “gamechanger” in education arrived with much fanfare and generated mega decibels of buzz around the world because the Cupertino, CA tech giant was again attempting, to either  A) help revolutionize how we consume and create content, or B)  to gobble up yet another industry.

The past few days have produced many posts and tweets, many critical, many outraged, some cynical and  others truly awed and excited about the possibilites iBook Author offers. With all the questions regarding content ownership, portability, collusion with mega publishers aside, we at Zacatechista wanted to drop our own thought droppings on eTextbooks and iBook Author specifically.

 

Here is a screenshot of our current project–and the reason for this post:

We should disclose that we have been working for more than a year now on a set of English Language Development games and apps for the iPad called elDcoder, and while the project is still under construction, the prospects of being able to extend its boundaries  into the textbook realm offers new possibilities.

First, as content creators we look forward to adapting and extending the content of elDcoder,  which is currently much more geared to gaming and testing English listening, reading, writing skills, and porting some of that over onto a sequential textbook series that can accompany the app, or vice versa. And its clear after only one weekend of playing with iBook Author really makes this process easy. This should come as no surprise, coming from the same company that puts out Garage Band and iMovie, both of which were used to build the content for the first chapter of elDcoder’s (Beginner level).

Getting the hang of it was no problem. Knowing how to best take advantage of the features and to better streamline your job will require more tinkering. Discovering the versatility of working with Dashcode also contributed to the prolonged sense of tech-arousal inherent in these interactions. Now a textbook can be embedded with anything we can dream of, as long as it is not Flash.

As for what this means for English Language Learners? Well, anyone that teaches ELL students knows that ELD curriculum is not always the top priority of most schools or districts. The requirements are there, but ELD, at least as it is practiced in California is a reality often found on paper, but with so many curricular and other constraints, it often goes untaught or folded into the traditional English Language Arts, leaving many students with profound language gaps in both the forms and functions of English which prevent them from every reaching Fluent English Proficient Status, permanently relegating them to a secondary LEP  status, thereby  not graduating, or amounting to anything, and dying a cold and lonely death.

OK, hyperbole aside, It should also be noted that while explicit English Language Development is very important, not just for newcomers, but for those students with years in the system, there often is very little invested in terms of materials for its instructions, leaving many teachers to make up their own curriculum.  This is where iBooks author comes in. All of us who are in the trade of educating English Language Learners in all of their manifestations and who have been for years developing our own curriculum where there was none now can come together and start building the next generation of textbooks, as open and free in many cases, and under Apples restrictive ownership agreements in others.

The goal for us ESL teachers, authors and content providers  should not be whether can get rich making textbooks, as the mega-conglomerates are happy to do, but to offer schools the most authentic, constantly updated, classroom-tested textbooks at the lowest possible price in the name of education. If we must partner with the Giant Apple that is now doing the gobbling in order to do so, then we must deal with them with the best interest of our students constantly in our mind.

If you are interested in contacting us about possible collaborations or if you have further questions, please leave a comment below. We will be launching a more formal collaborative effort with the aims of producing a collaborative eTextbook series for English Language Learners in the coming months and asking other interested educators to share their lessons, materials and other resources for inclusion into the elDecoder series.

 

 

 

 

 

Smart APPS*

Rocket Math

Rocket Math catches my attention for two reasons.  First, I think it has a lot of imagination.  The player is able to create his/her own rocket in their image.  Also the player is able to choose the rockets name.  Second, the game is also smart. In order to buy attachments for the rocket you have to get money, and in order to get money you have to solve math problems.  Another example is when you launch the rocket into space there are bubbles that have numbers in them and  “you have to get the ones your assigned to like evens or odds”.  Clearly, Rocket Math is one of the best math apps for kids like me playing to learn.

iScroll

iScroll is an amazing reading app for two reasons. One, its organized. It has a bookmark so wherever you left off it puts you there when you start again. Second, it has a store filled with fantastic books.  It gives one book for free and that book is called The Art Of War.  I thought it was amazing.   All in all, IScroll is far though the best reading app I have.

*Smart Apps is a weekly review series that researches and reviews iPad education related applications by Sol Ruiz, a 5th grade student, and Sebastian Ruiz in 7th grade.

“…80 percent correlation between being two years behind in reading at the 4th grade mark and dropping out of high school later.”

Holy what are we going to do if we can’t read, Batman?!

Well, according to this alarming statistic, 17% of African-American, 14 % of Hispanic,  and 25% of affluent students will drop out of high school 8 out of 10 times.   Not only that, but most of us also know that “they” also use this same statistic, 4th grade reading, to project funding for prisons.  It doesn’t take a fourth grade teacher to point out those context clues and draw a conclusion.

Luckily,  The Digital Teachers Corps: Closing America’s Literacy Gap policy brief moves on to explain that to combat this impending doom we should create a super teacher work-force that utilizes all forms of technology at our disposal.  Research shows that technology, used strategically, certainly gives students the authentic opportunities needed to develop language, hence, thinking, proficiency.  This could be huge for English Language Learners as well as Academic English Language Learners.  Have a by-gone perusal of the brief (only a nice 7 pages).

I guess I can lay my head down to sleep and know that folks are creating solutions at the public policy level that don’t have to do with replacing me by RoboTeach.

MangaHigh: Free, Standards Based Games for Students and Reports for Teachers

While I don’t want to sound like a commercial for this site, I do want to give props where props are due!

Since I began incorporating MangaHigh into my weekly Math routine, my students have been thrilled to obey my every command.  Buah, ah, ah!  Well, maybe not, but they’re certainly more willing to follow instruction on math content as well as be more engaged during the “boring” direct instruction because they see the MangaHigh light at the end of the tunnel.

As a teacher, MangaHigh helps me keep my students engaged, motivated, and learning the basics.  After learning the basics and getting the exposure and practice at their level on MangaHigh, one begins to see students going beyond the analysis into the synthesis and evaluation pieces in Bloom’s Taxonomy.  I upload a whole class list, assign challenges for my students on the standards they need the most practice knowing they’ll get adequate feedback, get reports on their progress toward assignment completion (keeping us all honest), and work with a small instructional group that needs more of my personal support.